8/28/2008

3ds Max Boat

I couldn't manage to do it in splines, so I executed all in Nurbs.
It kinda sucked how I had 2 days to work on it due to missing a week from SIGGRAPH.

8/26/2008

Zoo of Atl

Zoo drawings for the 4th time :)


8/20/2008

Lotsa Life

After flipping through the book, "Force: Character Design from Life Drawing" by Michael D. Mattesi, I tried some different things for my life drawings this week.
I still need to look deeply into this awesome book.

But hey, I got about 50+ pages of life drawings and I was totally burned out within the 3 hours.

15 secs
15 secs
5 min
Brush-pen approach
Can't remember if the bottom two images were 5 or 10 mins.



8/17/2008

SIGGRAPH 08'

Here I am, back from SIGGRAPH 08'.
It was a fun and tiring trip as I learned a lot of the "real world".
I'm really glad I went to the trip, and I may go for next year as well :)


Sketches from the trip

Softimage booth
ILM booth
I wish i was playing a racing game like that
Hand controlled 3D - literally
Sculptures from Digimax booth
Showing features from the new Mudbox
Stairway to heaven.
I've never seen stairs in bathrooms.
Highlight of Venice Beach


Here's Vincent, me, Chi, Andrew, and Heather in the limo (hell yea, the limo).
You guys made the trip 50 times more fun for me.
Thanks guys!
And for everybody else, check out their blogs on my link :)

8/07/2008

Business Card

My final version of the card (for now).
I received the hard copies today, and loving how it came out.


8/02/2008

New Avatar

Heres my new avatar for the blog!
Inspired by one of my favorite games, Katamari series.
Try not to say it's cute.
I think it's pretty awesome :)


7/28/2008

Maya --> 3ds Max = Headache

The hassle of going from Maya to Max was quite a headache for me.
But heres my little soviet vehicle with no textures (except the stand).



7/25/2008

Broken Life Drawing

This week's life drawing.
Don't mind the bat, he's just there for fun.







It's similar enough...

7/22/2008

Well, Hello Beautiful

A quick tribute to a great film: The Dark Knight


7/11/2008

50th Post!

I started blogging from December 2007,
and this will be my 50th post!

I've posted more or less 150 images within that time, so congrats to myself lol. And I'm ready to get back to school.

7/02/2008

Tribute to EL GRANDE

Been awhile since I posted.

So I decided to post a drawing for EL GRANDE, my future favorite comic. This is the "Raisin" vehicle from the comics, and I just love the design. Made a tiny little change, and I'm driving it.
Can't wait for it to hit the shelves Elio & Joe!

OJ Maker?


6/11/2008

Anti-Bacteria Man

Another BIG POST today

Things are still yet to calm down for me even though I'm done with this quarter. And here is another character that i had gone through for a different class.

He is a bacteria-phobic man, who always have himself equipped with a UV-type of light device to detect the bacterias, and a cleansing spray to kill them. I will try to finish up the weapons this break.

Maya:


ZBrush screenshots:
I like how the pants and the gloves came out.
Thanks for the tip on ZBrush Bryan :)






6/06/2008

Old Spaceman in Concept

TWO BIG POSTS TODAY.

This is a class project where the instructor gave us a general concept for a character, and we had every other freedom. The character had to be a 86 years old spaceman/woman who collects relics that helps him/her rejuvenate their age.

Here are my concepts:






So I was thinking he's in space without oxygen, so he has to be wearing a suit all the time.
The back of the suit has a main jet thruster that can angle itself to a degree, and the three tubes hanging down is an adjuster jets. It can do minor adjustments as he fly around, and it's connected to a disc that can spin around to hover. His tool would be like a mop that can self morph into his needs: grabbing things and attacking things.

I used ink and marker with alcochol wash on this one.
It's really hard to control the alcohol in the way you want.

Old Spaceman in 3D

And here he is in 3D.

The left one is high-poly and the right one is low-poly.

Poly count on the low-poly: 2852 faces/ 5704 tris
Software used: Maya, Zbrush

Maya renders:
I should fix up the colors and materials. It looks really funky right now.








ZBrush screenshots: