7/28/2008

Maya --> 3ds Max = Headache

The hassle of going from Maya to Max was quite a headache for me.
But heres my little soviet vehicle with no textures (except the stand).



6 comments:

Kelton Hamm said...

Yusuke! Dude I got your email, sure I'll help you with your site (along with the other million I have to do)..

I think its a challenge to help you guys get it done by the time

sigoraidaahfoidgh comes...

wimPcheeSe said...

your tank? for a program you said was like working with your hands behind your back, you did really good. and you got it done on time. :D

Paul said...

Yusuke:

Very nice done! I think this will look good once you get it textured, but the model pretty tight. It can be a trick going between the two programs and I use the obj export to deal with it, though you can use the FBX as well. The obj exportor export models out of Max as quads, providing the are quad base to start with.

Ok, enough of shot. Great work!

-Paul

Mirella said...

wow !!amazing work!!! I love^^

andrewQuintiliani said...

Really solid model considering the constraints. This would be a perfect candidate for some ruggid textures and maybe some zbrush battle damage!

Aaron Ault said...

I really like the model, especially because the vehicle is just so darn interesting! Has just enough details to keep you interested, but still simple as well! Great work! I think it was probably the strongest in the class!